The all-important itemization is pretty well done, though not anything close to revolutionary. Most nodes on the tree give a small stat boost, but some can totally change the way you play – I was able to turn Elessa into a summoner who relies on hordes of dryads to hold back the tide of enemies, which was a lot of fun. There’s also a God Skill Tree that functions more like a typical RPG talent tree, with each being based on the character’s patron god. Even in the late game, you won’t be able to equip maxed-out versions of everything, which incentivizes making meaningful choices between a more versatile character with a grab bag of lower-tier skills, or a specialist who focuses on the fully-upgraded versions of a smaller number of them. Dozens of active and passive skills can be mixed and matched to assemble a build, with higher-tier versions of abilities costing more of a character’s finite pool of skill points. Sorry, Vollen.Įach character has multiple progression paths that give them new and exciting combat options in addition to incremental increases in power. He’s just not anywhere near as fun as the other three classes, especially in solo play where his defensive and taunt abilities slow you down more than they help out like they do in co-op. Which is, you know, how playing as a damn sorcerer should feel! This trick is extremely powerful if you master it, but it’s a real mental exercise to maintain positioning of both a spell and yourself during a hectic brawl. ![]() Oh, Elontir! This High Elf Mage may be the most fun I’ve ever had with a magic-user in an ARPG, thanks to his ability to take direct control of his spells using the spacebar or the left stick. Bragi the Dwarf Slayer is the archetypical Berserker: he builds up stacks of fury the longer he stays in combat to boost his energy regeneration as he rips through crowds of baddies. Elessa the Wood Elf Archer nimbly leaps from place to place, always staying on the move and benefitting from an energy recovery mechanic that encourages you to find and tag your wandering spirit friend every time he lights up. Three of them are absolutely excellent, to the point that I had a really hard time picking a favorite. Taking on these hordes is a bloody, chaotic pleasure thanks to a choice of four very distinct and well-designed classes. ![]() ![]() They do show up when you unlock the higher levels, though. Encounters have a satisfying flow with a good variety of enemies, though there aren’t a lot of elites with memorable or dangerous abilities you have to watch out for on the difficulties available at the start. ![]() Whether you’re using a controller or a mouse and keyboard, moving, slashing, casting spells, and leaping through hordes of cultists to fire off a barrage of arrows all feels precise and impactful – though you can’t switch between them without going into a menu, which I found annoying since I like to fight with my thumbsticks and switch to seamlessly managing inventory with my clicker. The moment-to-moment combat in Chaosbane is some of the best I’ve gotten my bloodstained hands on in recent times. It trips up on presentation in some places, including some terrible voice acting, but it manages to get the feel of Games Workshop’s dark fantasy setting right. This action-RPG has it where it counts, with fun classes, good boss fights, and a decent loot system. Holy crap, there’ve been a lot of Warhammer games lately! But few have been as good as Warhammer: Chaosbane.
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